Harold Fannin Jr.
TE · CLE · on the draft board
Source: nflverse play-by-play, computed from real snaps — not an AI guess. Deterministic and reproducible. Hover any bar to see the game behind it.
Next Gen Stats via nflverse; team play-action via FTN Data (via nflverse). Prior-season context, shown beside the split — never folded into it.
Across all 16 games, Harold Fannin Jr. averaged 11.7 PPG. Toggle a condition to see how honest that number really is — that gap is where drafts are won.
Expect about 132 points. Ten years of drafts at this cost landed between 68 and 196, with a 34% chance of finishing below replacement (110).
Game log
16 games · 11.7 PPG avg| Wk | Opp | Rec | Yds | TD | Snap | QB | Def | Pts |
|---|---|---|---|---|---|---|---|---|
| 1 | CINL | 7 | 63 | 0 | 72% | Flacco | soft | 13.6 |
| 2 | @BALL | 5 | 48 | 0 | 63% | Flacco | tough | 9.8 |
| 3 | GBW | 3 | 25 | 0 | 64% | Flacco | mid | 5.5 |
| 4 | @DETL | 2 | 24 | 0 | 85% | Flacco | mid | 4.5 |
| 5 | MINL | 4 | 13 | 1 | 79% | Gabriel | tough | 11.3 |
| 6 | @PITL | 7 | 81 | 0 | 80% | Gabriel | soft | 15.1 |
| 7 | MIAW | 4 | 36 | 0 | 82% | Gabriel | soft | 7.6 |
| 8 | @NEL | 6 | 62 | 1 | 74% | Gabriel | soft | 18.4 |
| 10 | @NYJL | 4 | 44 | 0 | 66% | Gabriel | soft | 8.4 |
| 11 | BALL | 2 | 26 | 0 | 73% | Sanders | tough | 4.6 |
| 12 | @LVW | 4 | 40 | 0 | 90% | Sanders | mid | 8.4 |
| 13 | SFL | 3 | 43 | 1 | 92% | Sanders | mid | 11.3 |
| 14 | TENL | 8 | 114 | 1 | 90% | Sanders | soft | 25.4 |
| 15 | @CHIL | 7 | 48 | 0 | 96% | Sanders | mid | 12.0 |
| 16 | BUFL | 4 | 34 | 1 | 86% | Sanders | tough | 19.5 |
| 17 | PITW | 2 | 30 | 1 | 23%! | Sanders | soft | 11.0 |
Every TrueValue on this site is an average of exactly these rows — filtered by the conditions you pick above. !marks a game he didn’t finish, which durable-role splits leave out.
Last 4 weeks vs earlier: +0.5yd (2.8 → 3.4yd). Tracking data, not box-score points — a move here often shows up before the scoring does.
Green = that defense allowed the most fantasy points to TEs last season, red = the fewest. Matchup is a tiebreaker, not a verdict — it moves a close call, not a clear one.