Ladd McConkey
WR · LAC · on the draft board
Source: nflverse play-by-play, computed from real snaps — not an AI guess. Deterministic and reproducible. Hover any bar to see the game behind it.
Next Gen Stats via nflverse; team play-action via FTN Data (via nflverse). Prior-season context, shown beside the split — never folded into it.
Small sample: Too few games on one side (0) to tell whether the 11.3-PPG gap is real — a small-sample hint, not a finding.
Across all 16 games, Ladd McConkey averaged 11.3 PPG. Toggle a condition to see how honest that number really is — that gap is where drafts are won.
Expect about 202 points. Ten years of drafts at this cost landed between 90 and 304, with a 42% chance of finishing below replacement (183).
Game log
16 games · 11.3 PPG avg| Wk | Opp | Rec | Yds | TD | Snap | QB | Def | Pts |
|---|---|---|---|---|---|---|---|---|
| 1 | KCW | 6 | 74 | 0 | 85% | Herbert | tough | 13.4 |
| 2 | @LVW | 5 | 48 | 0 | 74% | Herbert | mid | 9.8 |
| 3 | DENW | 4 | 41 | 0 | 93% | Herbert | tough | 8.1 |
| 4 | @NYGL | 1 | 11 | 0 | 92% | Herbert | soft | 2.1 |
| 5 | WASL | 5 | 39 | 1 | 79% | Herbert | soft | 14.9 |
| 6 | @MIAW | 7 | 100 | 1 | 69% | Herbert | mid | 23.0 |
| 7 | INDL | 9 | 67 | 0 | 88% | Herbert | soft | 15.7 |
| 8 | MINW | 6 | 88 | 1 | 58% | Herbert | tough | 20.8 |
| 9 | @TENW | 4 | 56 | 0 | 69% | Herbert | soft | 9.6 |
| 10 | PITW | 4 | 107 | 1 | 71% | Herbert | soft | 20.7 |
| 11 | @JAXL | 3 | 13 | 0 | 62% | Herbert | mid | 4.3 |
| 13 | LVW | 4 | 39 | 1 | 76% | Herbert | mid | 13.9 |
| 14 | PHIW | 1 | 12 | 0 | 86% | Herbert | tough | 2.2 |
| 15 | @KCW | 2 | 20 | 0 | 74% | Herbert | tough | 4.0 |
| 16 | @DALW | 4 | 43 | 1 | 75% | Herbert | soft | 14.3 |
| 17 | HOUL | 1 | 31 | 0 | 89% | Herbert | tough | 4.1 |
Every TrueValue on this site is an average of exactly these rows — filtered by the conditions you pick above. !marks a game he didn’t finish, which durable-role splits leave out.
Last 4 weeks vs earlier: -0.9yd (3.5 → 2.6yd). Tracking data, not box-score points — a move here often shows up before the scoring does.
Green = that defense allowed the most fantasy points to WRs last season, red = the fewest. Matchup is a tiebreaker, not a verdict — it moves a close call, not a clear one.