Chris Olave
WR · NO · on the draft board
Source: nflverse play-by-play, computed from real snaps — not an AI guess. Deterministic and reproducible. Hover any bar to see the game behind it.
Next Gen Stats via nflverse; team play-action via FTN Data (via nflverse). Prior-season context, shown beside the split — never folded into it.
Small sample: Too few games on one side (0) to tell whether the 16.7-PPG gap is real — a small-sample hint, not a finding.
Across all 0 games, Chris Olave averaged 0 PPG. Toggle a condition to see how honest that number really is — that gap is where drafts are won.
Expect about 219 points. Ten years of drafts at this cost landed between 98 and 330, with a 36% chance of finishing below replacement (183).
Game log
16 games · 16.7 PPG avg| Wk | Opp | Rec | Yds | TD | Snap | QB | Def | Pts |
|---|---|---|---|---|---|---|---|---|
| 1 | ARIL | 7 | 54 | 0 | 85% | Rattler | mid | 12.4 |
| 2 | SFL | 6 | 54 | 0 | 100% | Rattler | soft | 11.4 |
| 3 | @SEAL | 10 | 57 | 0 | 85% | Rattler | tough | 15.7 |
| 4 | @BUFL | 3 | 20 | 1 | 85% | Rattler | tough | 9.0 |
| 5 | NYGW | 7 | 59 | 0 | 73% | Rattler | soft | 12.9 |
| 6 | NEL | 6 | 98 | 0 | 88% | Rattler | mid | 15.8 |
| 7 | @CHIL | 5 | 98 | 2 | 84% | Rattler | soft | 26.8 |
| 8 | TBL | 8 | 63 | 0 | 93% | Shough | mid | 14.0 |
| 9 | @LAL | 3 | 57 | 0 | 88% | Shough | soft | 8.7 |
| 10 | @CARW | 5 | 104 | 1 | 54% | Shough | tough | 21.4 |
| 12 | ATLL | 9 | 70 | 0 | 80% | Shough | mid | 16.0 |
| 13 | @MIAL | 4 | 47 | 1 | 88% | Shough | mid | 14.7 |
| 14 | @TBW | 3 | 30 | 0 | 93% | Shough | mid | 6.0 |
| 15 | CARW | 6 | 85 | 1 | 84% | Shough | tough | 20.5 |
| 16 | NYJW | 10 | 148 | 2 | 78% | Shough | mid | 36.8 |
| 17 | @TENW | 8 | 119 | 1 | 91% | Shough | soft | 25.9 |
Every TrueValue on this site is an average of exactly these rows — filtered by the conditions you pick above. !marks a game he didn’t finish, which durable-role splits leave out.
Last 4 weeks vs earlier: +0.5yd (2.8 → 3.3yd). Tracking data, not box-score points — a move here often shows up before the scoring does.
Green = that defense allowed the most fantasy points to WRs last season, red = the fewest. Matchup is a tiebreaker, not a verdict — it moves a close call, not a clear one.