Cooper Kupp
WR · SEA · on the draft board
Source: nflverse play-by-play, computed from real snaps — not an AI guess. Deterministic and reproducible. Hover any bar to see the game behind it.
Next Gen Stats via nflverse; team play-action via FTN Data (via nflverse). Prior-season context, shown beside the split — never folded into it.
Small sample: Too few games on one side (0) to tell whether the 7.3-PPG gap is real — a small-sample hint, not a finding.
Across all 16 games, Cooper Kupp averaged 7.3 PPG. Toggle a condition to see how honest that number really is — that gap is where drafts are won.
Expect about 112 points. Ten years of drafts at this cost landed between 50 and 168, with a 94% chance of finishing below replacement (183).
Game log
16 games · 7.3 PPG avg| Wk | Opp | Rec | Yds | TD | Snap | QB | Def | Pts |
|---|---|---|---|---|---|---|---|---|
| 1 | SFL | 2 | 15 | 0 | 88% | Darnold | soft | 3.5 |
| 2 | @PITW | 7 | 90 | 0 | 69% | Darnold | soft | 16.0 |
| 3 | NOW | 2 | 31 | 0 | 54% | Darnold | tough | 5.1 |
| 4 | @ARIW | 4 | 26 | 0 | 74% | Darnold | mid | 6.6 |
| 5 | TBL | 6 | 59 | 0 | 89% | Darnold | mid | 11.9 |
| 6 | @JAXW | 2 | 40 | 1 | 71% | Darnold | mid | 12.0 |
| 7 | HOUW | 1 | 32 | 0 | 75% | Darnold | tough | 2.2 |
| 10 | ARIW | 2 | 74 | 0 | 53% | Darnold | mid | 9.4 |
| 11 | @LAL | 3 | 23 | 0 | 81% | Darnold | soft | 5.3 |
| 12 | @TENW | 2 | 24 | 0 | 77% | Darnold | soft | 4.4 |
| 13 | MINW | 3 | 24 | 0 | 76% | Darnold | tough | 5.4 |
| 14 | @ATLW | 2 | 35 | 1 | 69% | Darnold | mid | 11.5 |
| 15 | INDW | 5 | 46 | 0 | 75% | Darnold | soft | 9.6 |
| 16 | LAW | 3 | 39 | 0 | 93% | Darnold | soft | 6.9 |
| 17 | @CARW | 1 | 6 | 0 | 88% | Darnold | tough | 1.6 |
| 18 | @SFW | 2 | 29 | 0 | 77% | Darnold | soft | 4.9 |
Every TrueValue on this site is an average of exactly these rows — filtered by the conditions you pick above. !marks a game he didn’t finish, which durable-role splits leave out.
Last 4 weeks vs earlier: +1yd (2.4 → 3.3yd). Tracking data, not box-score points — a move here often shows up before the scoring does.
Green = that defense allowed the most fantasy points to WRs last season, red = the fewest. Matchup is a tiebreaker, not a verdict — it moves a close call, not a clear one.